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		<title>Legacy Maemo 5 Documentation/Human Interface Guidelines/Usability Principles - Revision history</title>
		<link>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
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		<lastBuildDate>Sat, 04 Apr 2026 20:56:35 GMT</lastBuildDate>
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			<title>amigadave:&amp;#32;/* Size Matters */ add link</title>
			<link>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=41530&amp;oldid=prev</link>
			<guid>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=41530&amp;oldid=prev</guid>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Size Matters:&amp;#32;&lt;/span&gt; add link&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:16, 31 January 2011&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Size Matters==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Size Matters==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{main|Legacy Maemo 5 Documentation/Graphical UI Tutorial/Additions to GTK+#Hildon size types}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A mobile device is neither a desktop nor a laptop computer. Screen size is an obvious and important difference. Small size screens make the interaction with an application a very different experience than working with a standard computer screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A mobile device is neither a desktop nor a laptop computer. Screen size is an obvious and important difference. Small size screens make the interaction with an application a very different experience than working with a standard computer screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Mon, 31 Jan 2011 14:16:15 GMT</pubDate>			<dc:creator>amigadave</dc:creator>			<comments>http://bugs.maemo.com/Talk:Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles</comments>		</item>
		<item>
			<title>amigadave:&amp;#32;wikify slightly</title>
			<link>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=39576&amp;oldid=prev</link>
			<guid>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=39576&amp;oldid=prev</guid>
			<description>&lt;p&gt;wikify slightly&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:36, 18 October 2010&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Legacy documentation}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Legacy documentation}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=Usability Principles=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section gives some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. The principles present in the [http://library.gnome.org/devel/hig-book/2.26/principles.html.en Principles Section] of GNOME HIG, although not so related to mobile applications, are also very useful reference and you should be familiar with them as well.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section gives some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. The principles present in the [http://library.gnome.org/devel/hig-book/2.26/principles.html.en Principles Section] of GNOME HIG, although not so related to mobile applications, are also very useful reference and you should be familiar with them as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Diversity==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Diversity==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mobile devices have a wide variety of available hardware. For example, some devices have special buttons to raise the volume, to call a menu, to navigate through the menus, and so on. Other devices may not have any of these buttons. Because of this diversity, avoid using icons or actions that are intimately related to a specific device or brand. For example, do not use a mouse icon with one of its buttons highlighted to suggest the user to click. Also, avoid messages that mention specific hardware features like &amp;quot;Use the menu button to...&amp;quot; (unless you are referring to a graphical button). The developer only controls the software's user interface and cannot depend on any particular hardware features.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mobile devices have a wide variety of available hardware. For example, some devices have special buttons to raise the volume, to call a menu, to navigate through the menus, and so on. Other devices may not have any of these buttons. Because of this diversity, avoid using icons or actions that are intimately related to a specific device or brand. For example, do not use a mouse icon with one of its buttons highlighted to suggest the user to click. Also, avoid messages that mention specific hardware features like &amp;quot;Use the menu button to...&amp;quot; (unless you are referring to a graphical button). The developer only controls the software's user interface and cannot depend on any particular hardware features.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Size Matters==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Size Matters==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A mobile device is neither a desktop nor a laptop computer. Screen size is an obvious and important difference. Small size screens make the interaction with an application a very different experience than working with a standard computer screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A mobile device is neither a desktop nor a laptop computer. Screen size is an obvious and important difference. Small size screens make the interaction with an application a very different experience than working with a standard computer screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Using Fingers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Using Fingers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Being designed to be used by fingers, Hildon also requires some changes in what comes to the widget's placement in the application. For example, consider an application divided in two columns, the left one that displays information, and the right one that holds control widgets. If the users are left-handed, they may cover up the display area with their fingers when touching the control widgets. Letting the users choose the position of the mentioned areas is good but a better approach is to place the control widgets in the bottom and the information on top of them, if possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Being designed to be used by fingers, Hildon also requires some changes in what comes to the widget's placement in the application. For example, consider an application divided in two columns, the left one that displays information, and the right one that holds control widgets. If the users are left-handed, they may cover up the display area with their fingers when touching the control widgets. Letting the users choose the position of the mentioned areas is good but a better approach is to place the control widgets in the bottom and the information on top of them, if possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Mon, 18 Oct 2010 09:36:04 GMT</pubDate>			<dc:creator>amigadave</dc:creator>			<comments>http://bugs.maemo.com/Talk:Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles</comments>		</item>
		<item>
			<title>amigadave:&amp;#32;{{Legacy documentation}}</title>
			<link>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=29175&amp;oldid=prev</link>
			<guid>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=29175&amp;oldid=prev</guid>
			<description>&lt;p&gt;{{Legacy documentation}}&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:25, 12 February 2010&lt;/td&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{{Legacy documentation}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Usability Principles=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Usability Principles=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section gives some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. The principles present in the [http://library.gnome.org/devel/hig-book/2.26/principles.html.en Principles Section] of GNOME HIG, although not so related to mobile applications, are also very useful reference and you should be familiar with them as well.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section gives some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. The principles present in the [http://library.gnome.org/devel/hig-book/2.26/principles.html.en Principles Section] of GNOME HIG, although not so related to mobile applications, are also very useful reference and you should be familiar with them as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</description>
			<pubDate>Fri, 12 Feb 2010 09:25:43 GMT</pubDate>			<dc:creator>amigadave</dc:creator>			<comments>http://bugs.maemo.com/Talk:Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles</comments>		</item>
		<item>
			<title>msoini:&amp;#32;Documentation/Maemo 5 Developer Guide/Human Interface Guidelines/Usability Principles moved to Legacy Maemo 5 Documentation/Human Interface Guidelines/Usability Principles: Phase out from Maemo Developer Guide, superceded by Official Nokia Forum d</title>
			<link>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=19989&amp;oldid=prev</link>
			<guid>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=19989&amp;oldid=prev</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/Documentation/Maemo_5_Developer_Guide/Human_Interface_Guidelines/Usability_Principles&quot; class=&quot;mw-redirect&quot; title=&quot;Documentation/Maemo 5 Developer Guide/Human Interface Guidelines/Usability Principles&quot;&gt;Documentation/Maemo 5 Developer Guide/Human Interface Guidelines/Usability Principles&lt;/a&gt; moved to &lt;a href=&quot;/Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&quot; title=&quot;Legacy Maemo 5 Documentation/Human Interface Guidelines/Usability Principles&quot;&gt;Legacy Maemo 5 Documentation/Human Interface Guidelines/Usability Principles&lt;/a&gt;: Phase out from Maemo Developer Guide, superceded by Official Nokia Forum d&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:02, 14 October 2009&lt;/td&gt;
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			<pubDate>Wed, 14 Oct 2009 09:02:07 GMT</pubDate>			<dc:creator>msoini</dc:creator>			<comments>http://bugs.maemo.com/Talk:Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles</comments>		</item>
		<item>
			<title>liox_lang_valid:&amp;#32;/* Using Fingers */</title>
			<link>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=18545&amp;oldid=prev</link>
			<guid>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=18545&amp;oldid=prev</guid>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Using Fingers&lt;/span&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:55, 22 September 2009&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Using Fingers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Using Fingers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Being designed to be used by fingers, Hildon also requires some changes in what comes to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;widgets &lt;/del&gt;placement in the application. For example, consider an application divided in two columns, the left one that displays information, and the right one that holds control widgets. If the users are left-handed, they may cover up the display area with their fingers when touching the control widgets. Letting the users choose the position of the mentioned areas is good but a better approach is to place the control widgets in the bottom and the information on top of them, if possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Being designed to be used by fingers, Hildon also requires some changes in what comes to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;widget's &lt;/ins&gt;placement in the application. For example, consider an application divided in two columns, the left one that displays information, and the right one that holds control widgets. If the users are left-handed, they may cover up the display area with their fingers when touching the control widgets. Letting the users choose the position of the mentioned areas is good but a better approach is to place the control widgets in the bottom and the information on top of them, if possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-04 20:56:36 --&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 22 Sep 2009 11:55:37 GMT</pubDate>			<dc:creator>liox_lang_valid</dc:creator>			<comments>http://bugs.maemo.com/Talk:Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles</comments>		</item>
		<item>
			<title>liox_lang_valid:&amp;#32;/* Usability Principles */</title>
			<link>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=18427&amp;oldid=prev</link>
			<guid>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=18427&amp;oldid=prev</guid>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Usability Principles&lt;/span&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:34, 21 September 2009&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Usability Principles=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Usability Principles=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section gives some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. The principles present in the [http://library.gnome.org/devel/hig-book/2.26/principles.html.en Principles Section] of GNOME HIG, although not so related to mobile applications, are also very useful reference and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the reader &lt;/del&gt;should be familiar with them as well.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section gives some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. The principles present in the [http://library.gnome.org/devel/hig-book/2.26/principles.html.en Principles Section] of GNOME HIG, although not so related to mobile applications, are also very useful reference and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;should be familiar with them as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Diversity==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Diversity==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mobile devices have a wide variety of available hardware. For example, some devices have special buttons to raise the volume, to call a menu, to navigate through the menus, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;etc&lt;/del&gt;. Other devices may not have any of these buttons. Because of this diversity, avoid using icons or actions that are intimately related to a specific device or brand. For example, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don't &lt;/del&gt;use a mouse icon with one of its buttons highlighted to suggest the user to click. Also, avoid messages that mention specific hardware features like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;``&lt;/del&gt;Use the menu button to...&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;(unless referring to graphical button). The developer only controls the software's user interface and cannot depend on any particular hardware features.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mobile devices have a wide variety of available hardware. For example, some devices have special buttons to raise the volume, to call a menu, to navigate through the menus, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and so on&lt;/ins&gt;. Other devices may not have any of these buttons. Because of this diversity, avoid using icons or actions that are intimately related to a specific device or brand. For example, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do not &lt;/ins&gt;use a mouse icon with one of its buttons highlighted to suggest the user to click. Also, avoid messages that mention specific hardware features like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;Use the menu button to...&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;(unless &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you are &lt;/ins&gt;referring to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;graphical button). The developer only controls the software's user interface and cannot depend on any particular hardware features.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A mobile device is neither a desktop nor a laptop computer. Screen size is an obvious and important difference. Small size screens make the interaction with an application a very different experience than working with a standard computer screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A mobile device is neither a desktop nor a laptop computer. Screen size is an obvious and important difference. Small size screens make the interaction with an application a very different experience than working with a standard computer screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Remember that mobile device screens are not only small, but they vary widely in size and dimensions. Do not assume that your user's device will have the same screen size as the one you are using. Some devices &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/del&gt;have a landscape display while others &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;have a portrait display. Some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;able to change the display orientation. Mobile applications &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should be able to &lt;/del&gt;adapt to all these displays. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fixed&lt;/del&gt;-sized application widgets &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should be avoided&lt;/del&gt;. For example, instead of defining a fixed size for example for a button, let Hildon itself adapt that button to the label and screen layout.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Remember that mobile device screens are not only small, but they vary widely in size and dimensions. Do not assume that your user's device will have the same screen size as the one you are using. Some devices have a landscape display while others have a portrait display. Some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;even able to change the display orientation. Mobile applications &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must &lt;/ins&gt;adapt to all these displays. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Avoid fixed&lt;/ins&gt;-sized application widgets. For example, instead of defining a fixed size for example for a button, let Hildon itself adapt that button to the label and screen layout.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hildon is designed for touch interfaces and if you wish your application to be finger-friendly, be aware of the size of the widgets with which the user &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will interact&lt;/del&gt;. Small touch surfaces, such as small buttons, are difficult and frustrating to use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hildon is designed for touch interfaces and if you wish your application to be finger-friendly, be aware of the size of the widgets with which the user &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interacts&lt;/ins&gt;. Small touch surfaces, such as small buttons, are difficult and frustrating to use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Using Fingers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Using Fingers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Being designed to be used by fingers, Hildon also requires some changes in what comes to the widgets placement in the application. For example, consider an application divided in two columns, the left one that displays information, and the right one that holds control widgets. If the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;user is &lt;/del&gt;left-handed, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he or she &lt;/del&gt;may cover up the display area with their fingers when touching the control widgets. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It would be good to let &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;user &lt;/del&gt;choose the position of the mentioned areas but a better approach &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would be &lt;/del&gt;to place the control widgets in the bottom and the information on top of them, if possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Being designed to be used by fingers, Hildon also requires some changes in what comes to the widgets placement in the application. For example, consider an application divided in two columns, the left one that displays information, and the right one that holds control widgets. If the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;users are &lt;/ins&gt;left-handed, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;may cover up the display area with their fingers when touching the control widgets. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Letting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;users &lt;/ins&gt;choose the position of the mentioned areas &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is good &lt;/ins&gt;but a better approach &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;to place the control widgets in the bottom and the information on top of them, if possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2026-04-04 20:56:36 --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2009 08:34:45 GMT</pubDate>			<dc:creator>liox_lang_valid</dc:creator>			<comments>http://bugs.maemo.com/Talk:Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles</comments>		</item>
		<item>
			<title>danielwilms at 07:59, 17 August 2009</title>
			<link>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=16548&amp;oldid=prev</link>
			<guid>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=16548&amp;oldid=prev</guid>
			<description>&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:59, 17 August 2009&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Usability Principles=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Usability Principles=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;outlines &lt;/del&gt;some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although &lt;/del&gt;the [http://library.gnome.org/devel/hig-book/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stable&lt;/del&gt;/principles.html.en Principles Section of GNOME HIG&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;] is &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directly &lt;/del&gt;related to mobile applications, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is a &lt;/del&gt;very useful reference&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and the reader should be familiar with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;as well. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gives &lt;/ins&gt;some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The principles present in &lt;/ins&gt;the [http://library.gnome.org/devel/hig-book/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2.26&lt;/ins&gt;/principles.html.en Principles Section&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/ins&gt;of GNOME HIG&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, although &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;related to mobile applications, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are also &lt;/ins&gt;very useful reference and the reader should be familiar with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/ins&gt;as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Diversity==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Diversity==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mobile devices have a wide variety of available hardware. For example, some devices have special buttons to raise the volume, to call a menu, to navigate through the menus, etc. Other devices &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might &lt;/del&gt;not have any of these buttons. Because of this diversity, avoid using icons or actions that are intimately related to a specific device or brand. For example, don't use a mouse icon with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a button &lt;/del&gt;highlighted to suggest &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;user &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;click&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;. Also, avoid messages that mention specific hardware features&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, such as &amp;quot;&lt;/del&gt;Use the menu button to...&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt;(unless referring to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;graphical button). The developer only controls the software's user interface and cannot depend on any particular hardware features. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mobile devices have a wide variety of available hardware. For example, some devices have special buttons to raise the volume, to call a menu, to navigate through the menus, etc. Other devices &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/ins&gt;not have any of these buttons. Because of this diversity, avoid using icons or actions that are intimately related to a specific device or brand. For example, don't use a mouse icon with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of its buttons &lt;/ins&gt;highlighted to suggest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;user &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;click. Also, avoid messages that mention specific hardware features &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like ``&lt;/ins&gt;Use the menu button to...&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;(unless referring to graphical button). The developer only controls the software's user interface and cannot depend on any particular hardware features.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Size Matters==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Size Matters==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===Screen size===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A mobile device is neither a desktop nor a laptop computer. Screen size is an obvious and important difference. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Small size screens make the interaction &lt;/ins&gt;with an application a very different experience than working with a standard computer screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A mobile device is neither a desktop nor a laptop computer. Screen size is an obvious and important difference. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Interacting &lt;/del&gt;with an application &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on the small screen of a mobile device is &lt;/del&gt;a very different experience than working with a standard computer screen. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Remember that mobile device screens are not only small, but they vary widely in size and dimensions. Do not assume that your user's device will have the same &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;size &lt;/del&gt;screen as the one you are using. Some devices may have a landscape display while others will have a portrait display. Some may even be able to change the display orientation. Mobile applications &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must &lt;/del&gt;be able to adapt to all these displays. Fixed-sized application widgets should be avoided. For example, instead of defining a fixed size for a button, let Hildon adapt that button to the label and screen layout&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Remember that mobile device screens are not only small, but they vary widely in size and dimensions. Do not assume that your user's device will have the same screen &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;size &lt;/ins&gt;as the one you are using. Some devices may have a landscape display while others will have a portrait display. Some may even be able to change the display orientation. Mobile applications &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should &lt;/ins&gt;be able to adapt to all these displays. Fixed-sized application widgets should be avoided. For example, instead of defining a fixed size &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for example &lt;/ins&gt;for a button, let Hildon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;itself &lt;/ins&gt;adapt that button to the label and screen layout.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===Widget size===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hildon is designed for touch interfaces. If you wish your application to be finger-friendly, be aware of the size of the widgets with which the user will interact. Small touch areas, such as small buttons, are difficult and frustrating to use&lt;/del&gt;. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Hildon is designed for touch interfaces and if you wish your application to be finger-friendly, be aware of the size of the widgets with which the user will interact. Small touch surfaces, such as small buttons, are difficult and frustrating to use.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Using Fingers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Using Fingers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since Hildon was &lt;/del&gt;designed to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a finger-centric interface&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consideration of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end-user must be used when deciding on the placement of &lt;/del&gt;widgets &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;within applications&lt;/del&gt;. For example, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imagine &lt;/del&gt;an application &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that is &lt;/del&gt;divided &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/del&gt;two columns&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;the left &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;column for displaying &lt;/del&gt;information and the right &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;column for various &lt;/del&gt;control widgets. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In this case, a &lt;/del&gt;left-handed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;user &lt;/del&gt;may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be forced to obscure part of &lt;/del&gt;the display area with their fingers when touching the control widgets &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with their left hand&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Because of this, it is &lt;/del&gt;good &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;practice &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allow &lt;/del&gt;the user choose &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their preferred column positions&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Being &lt;/ins&gt;designed to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used by fingers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hildon also requires some changes in what comes to &lt;/ins&gt;the widgets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;placement in the application&lt;/ins&gt;. For example, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consider &lt;/ins&gt;an application divided &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;two columns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the left &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one that displays &lt;/ins&gt;information&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and the right &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one that holds &lt;/ins&gt;control widgets. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the user is &lt;/ins&gt;left-handed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, he or she &lt;/ins&gt;may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cover up &lt;/ins&gt;the display area with their fingers when touching the control widgets. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It would be &lt;/ins&gt;good to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;let &lt;/ins&gt;the user choose &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the position of the mentioned areas but a better approach would be to place the control widgets in the bottom and the information on top of them, if possible&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Mon, 17 Aug 2009 07:59:07 GMT</pubDate>			<dc:creator>danielwilms</dc:creator>			<comments>http://bugs.maemo.com/Talk:Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles</comments>		</item>
		<item>
			<title>bijjal:&amp;#32;Undo revision 15922 by bijjal (Talk)</title>
			<link>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=15923&amp;oldid=prev</link>
			<guid>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=15923&amp;oldid=prev</guid>
			<description>&lt;p&gt;Undo revision 15922 by &lt;a href=&quot;/Special:Contributions/bijjal&quot; title=&quot;Special:Contributions/bijjal&quot;&gt;bijjal&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Bijjal&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Bijjal (page does not exist)&quot;&gt;Talk&lt;/a&gt;)&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:13, 28 July 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=Copyright=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Partial Copyright © 2002-2008 Calum Benson, Adam Elman, Seth Nickell, colin z robertson&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Usability Principles=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Usability Principles=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section outlines some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. Although the [http://library.gnome.org/devel/hig-book/stable/principles.html.en Principles Section of GNOME HIG] is not directly related to mobile applications, it is a very useful reference, and the reader should be familiar with it as well. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section outlines some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. Although the [http://library.gnome.org/devel/hig-book/stable/principles.html.en Principles Section of GNOME HIG] is not directly related to mobile applications, it is a very useful reference, and the reader should be familiar with it as well. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Tue, 28 Jul 2009 13:13:03 GMT</pubDate>			<dc:creator>bijjal</dc:creator>			<comments>http://bugs.maemo.com/Talk:Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles</comments>		</item>
		<item>
			<title>bijjal:&amp;#32;/* Usability Principles */</title>
			<link>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=15922&amp;oldid=prev</link>
			<guid>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=15922&amp;oldid=prev</guid>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Usability Principles&lt;/span&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:07, 28 July 2009&lt;/td&gt;
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&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;=Copyright=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Partial Copyright © 2002-2008 Calum Benson, Adam Elman, Seth Nickell, colin z robertson&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Usability Principles=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=Usability Principles=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section outlines some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. Although the [http://library.gnome.org/devel/hig-book/stable/principles.html.en Principles Section of GNOME HIG] is not directly related to mobile applications, it is a very useful reference, and the reader should be familiar with it as well. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This section outlines some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. Although the [http://library.gnome.org/devel/hig-book/stable/principles.html.en Principles Section of GNOME HIG] is not directly related to mobile applications, it is a very useful reference, and the reader should be familiar with it as well. &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Tue, 28 Jul 2009 13:07:44 GMT</pubDate>			<dc:creator>bijjal</dc:creator>			<comments>http://bugs.maemo.com/Talk:Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles</comments>		</item>
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			<title>bijjal:&amp;#32;New page: =Usability Principles= This section outlines some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document ...</title>
			<link>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=15603&amp;oldid=prev</link>
			<guid>http://bugs.maemo.com/index.php?title=Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles&amp;diff=15603&amp;oldid=prev</guid>
			<description>&lt;p&gt;New page: =Usability Principles= This section outlines some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Usability Principles=&lt;br /&gt;
This section outlines some basic principles that are core to the development of touch interfaces and mobile applications. Concepts introduced later in this document build upon the principles in this section. Although the [http://library.gnome.org/devel/hig-book/stable/principles.html.en Principles Section of GNOME HIG] is not directly related to mobile applications, it is a very useful reference, and the reader should be familiar with it as well. &lt;br /&gt;
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&lt;br /&gt;
==Diversity==&lt;br /&gt;
Mobile devices have a wide variety of available hardware. For example, some devices have special buttons to raise the volume, to call a menu, to navigate through the menus, etc. Other devices might not have any of these buttons. Because of this diversity, avoid using icons or actions that are intimately related to a specific device or brand. For example, don't use a mouse icon with a button highlighted to suggest a user &amp;quot;click&amp;quot;. Also, avoid messages that mention specific hardware features, such as &amp;quot;Use the menu button to...&amp;quot; (unless referring to a graphical button). The developer only controls the software's user interface and cannot depend on any particular hardware features. &lt;br /&gt;
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&lt;br /&gt;
==Size Matters==&lt;br /&gt;
===Screen size===&lt;br /&gt;
A mobile device is neither a desktop nor a laptop computer. Screen size is an obvious and important difference. Interacting with an application on the small screen of a mobile device is a very different experience than working with a standard computer screen. &lt;br /&gt;
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Remember that mobile device screens are not only small, but they vary widely in size and dimensions. Do not assume that your user's device will have the same size screen as the one you are using. Some devices may have a landscape display while others will have a portrait display. Some may even be able to change the display orientation. Mobile applications must be able to adapt to all these displays. Fixed-sized application widgets should be avoided. For example, instead of defining a fixed size for a button, let Hildon adapt that button to the label and screen layout. &lt;br /&gt;
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===Widget size===&lt;br /&gt;
Hildon is designed for touch interfaces. If you wish your application to be finger-friendly, be aware of the size of the widgets with which the user will interact. Small touch areas, such as small buttons, are difficult and frustrating to use. &lt;br /&gt;
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==Using Fingers==&lt;br /&gt;
Since Hildon was designed to be a finger-centric interface, consideration of the end-user must be used when deciding on the placement of widgets within applications. For example, imagine an application that is divided into two columns: the left column for displaying information and the right column for various control widgets. In this case, a left-handed user may be forced to obscure part of the display area with their fingers when touching the control widgets with their left hand. Because of this, it is good practice to allow the user choose their preferred column positions.&lt;/div&gt;</description>
			<pubDate>Mon, 13 Jul 2009 19:38:39 GMT</pubDate>			<dc:creator>bijjal</dc:creator>			<comments>http://bugs.maemo.com/Talk:Legacy_Maemo_5_Documentation/Human_Interface_Guidelines/Usability_Principles</comments>		</item>
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