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		<title>Community SSU/Features/hildon-desktop/Default values - Revision history</title>
		<link>http://bugs.maemo.com/index.php?title=Community_SSU/Features/hildon-desktop/Default_values&amp;action=history</link>
		<description>Revision history for this page on the wiki</description>
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			<title>sixwheeledbeast:&amp;#32;Created page with &quot;==Default values for transitions.ini== &lt;pre&gt; # This file contains timings and values for transitions in hildon-desktop # duration = time in milliseconds # zoom = amount to zoom o…&quot;</title>
			<link>http://bugs.maemo.com/index.php?title=Community_SSU/Features/hildon-desktop/Default_values&amp;diff=51141&amp;oldid=prev</link>
			<guid>http://bugs.maemo.com/index.php?title=Community_SSU/Features/hildon-desktop/Default_values&amp;diff=51141&amp;oldid=prev</guid>
			<description>&lt;p&gt;Created page with &amp;quot;==Default values for transitions.ini== &amp;lt;pre&amp;gt; # This file contains timings and values for transitions in hildon-desktop # duration = time in milliseconds # zoom = amount to zoom o…&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Default values for transitions.ini==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This file contains timings and values for transitions in hildon-desktop&lt;br /&gt;
# duration = time in milliseconds&lt;br /&gt;
# zoom = amount to zoom out the background. 1 = none, 0.5 = zoom to half size&lt;br /&gt;
# radius = radius of blur (this is actually the number of blur iterations,&lt;br /&gt;
#          so the bigger the number the longer it takes)&lt;br /&gt;
# saturation = the amount of colour left in the background (0 = grey, 1 = normal)&lt;br /&gt;
# brightness = brightness of the background (0 = black, 1 = normal)          &lt;br /&gt;
&lt;br /&gt;
[blur]&lt;br /&gt;
turbo = 0&lt;br /&gt;
duration = 250&lt;br /&gt;
&lt;br /&gt;
# Zoom out of the task navigator before it fades out&lt;br /&gt;
# -- zoom: how much to scale the switcher when going to launcher&lt;br /&gt;
#	   (the second layer of the launcher would scale it twice&lt;br /&gt;
#	    as much but the switcher is hidden by that time currently)&lt;br /&gt;
# -- zoom_for_home: how much to scale the switcher when leaving for home&lt;br /&gt;
# -- zoom_duration: the number of miliseconds to spend on zooming&lt;br /&gt;
#		    a thumbnail&lt;br /&gt;
# -- fly_duration: how long should it take for the thumbnails to rearrange&lt;br /&gt;
# -- notifade_in/out: time to fade the notifications&lt;br /&gt;
# &lt;br /&gt;
[task_nav]&lt;br /&gt;
zoom = 0.85&lt;br /&gt;
zoom_for_home = 1.4&lt;br /&gt;
zoom_duration = 250&lt;br /&gt;
fly_duration = 250&lt;br /&gt;
notifade_in = 150&lt;br /&gt;
notifade_out = 150&lt;br /&gt;
tile_font = Ubuntu 15&lt;br /&gt;
&lt;br /&gt;
# Blurring of the home view&lt;br /&gt;
# -- radius: amount of iterations of blur filter to perform when not zoooming&lt;br /&gt;
#            eg. for dialogs&lt;br /&gt;
# -- radius_more: amount of iterations of blur filter to perform when zooming&lt;br /&gt;
#                 eg. for launcher/task navigator&lt;br /&gt;
# -- saturation: saturation of the background when blurred&lt;br /&gt;
# -- brightness: brightness of the background when blurred&lt;br /&gt;
# -- zoom: Basic amount to scale the home view by (gets multiplied by how many &lt;br /&gt;
#          'levels' deep the UI is - eg. launcher is one level, launcher submenu&lt;br /&gt;
#          is another)&lt;br /&gt;
# -- zoom_applets: Amount to scale applets by when zooming out&lt;br /&gt;
# -- zoom_on_press: set to 1 to include a zoom effect when the screen is pressed&lt;br /&gt;
# -- parallax: Amount of parallax between desktop and widget layers when panning&lt;br /&gt;
[home]&lt;br /&gt;
radius = 12&lt;br /&gt;
radius_more = 16&lt;br /&gt;
saturation = 0.8&lt;br /&gt;
brightness = 0.4&lt;br /&gt;
zoom = 0.93&lt;br /&gt;
zoom_applets = 0.85&lt;br /&gt;
zoom_on_press = 0&lt;br /&gt;
parallax = 1.3&lt;br /&gt;
&lt;br /&gt;
# These control the deceleration of the launcher pages.  When panning freely&lt;br /&gt;
# (decelerating) the velocity of the launcher page is adjusted by this much.&lt;br /&gt;
# strong_deceleration_rate is effective in the bouncing zones.  Uncomment if&lt;br /&gt;
# you want faster panning.&lt;br /&gt;
[launcher]&lt;br /&gt;
#deceleration_rate = 0.98&lt;br /&gt;
#strong_deceleration_rate = 0.7&lt;br /&gt;
&lt;br /&gt;
# The glow effect around launcher buttons&lt;br /&gt;
[launcher_glow]&lt;br /&gt;
duration_in = 100&lt;br /&gt;
duration_out = 200&lt;br /&gt;
radius = 10&lt;br /&gt;
brightness = 0.75&lt;br /&gt;
&lt;br /&gt;
# The items below are for the transitions that are applied&lt;br /&gt;
# to a 'page' of launcher icons&lt;br /&gt;
# -- duration: time in ms&lt;br /&gt;
# -- depth: amount to move icons backwards and forwards (with perspective)&lt;br /&gt;
#           this is pretty much how big or small the icons get     &lt;br /&gt;
# -- sequenced: for in and in_sub, whether icons swoop nicely in (1)&lt;br /&gt;
#               or whether they just all zoom in as one (0)&lt;br /&gt;
# -- keyframes: A list of values that are linearly interpolated between &lt;br /&gt;
#               to produce the movement of the launcher tiles. There can &lt;br /&gt;
#               be any number of values as long as there are 2 or more. &lt;br /&gt;
#               &amp;lt;1 means nearer the viewer, &amp;gt;1 means further away&lt;br /&gt;
# -- keyframes_label: The values used for fading in the labels. 0=transparent&lt;br /&gt;
#                     1=opaque&lt;br /&gt;
# -- keyframes_icon: The values used for fading in the icons. 0=transparent&lt;br /&gt;
#                     1=opaque&lt;br /&gt;
# Launcher top layer first appearing&lt;br /&gt;
[launcher_in]&lt;br /&gt;
duration = 250&lt;br /&gt;
sequenced = 0&lt;br /&gt;
depth = 225&lt;br /&gt;
keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.09,1.04,1,1,1,1,1,1,1,1,1&lt;br /&gt;
keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1,1,1,1,1,1&lt;br /&gt;
keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1&lt;br /&gt;
&lt;br /&gt;
# Launcher top layer disappearing&lt;br /&gt;
[launcher_out]&lt;br /&gt;
duration = 250&lt;br /&gt;
depth = 150&lt;br /&gt;
&lt;br /&gt;
# launcher top layer disappearing when a layer in front&lt;br /&gt;
[launcher_out_back]&lt;br /&gt;
duration = 250&lt;br /&gt;
depth = 150&lt;br /&gt;
&lt;br /&gt;
# launch animation&lt;br /&gt;
# duration_out - amount of time to take when fading the launcher out and application in&lt;br /&gt;
# delay - the amount of time to wait after the window has appeared before we fade out&lt;br /&gt;
#         (this time is *included* in duration_out, so it must be &amp;lt;= duration_out)  &lt;br /&gt;
[launcher_launch]&lt;br /&gt;
duration = 400&lt;br /&gt;
delay = 500&lt;br /&gt;
duration_out = 700&lt;br /&gt;
depth = 100&lt;br /&gt;
&lt;br /&gt;
# sub-menu appearing&lt;br /&gt;
[launcher_in_sub]&lt;br /&gt;
duration = 250&lt;br /&gt;
sequenced = 0&lt;br /&gt;
depth = 200&lt;br /&gt;
keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.09,1.04,1,1,1,1,1,1,1,1,1&lt;br /&gt;
keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1,1,1,1,1,1&lt;br /&gt;
keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1&lt;br /&gt;
&lt;br /&gt;
# sub-menu disappearing&lt;br /&gt;
[launcher_out_sub]&lt;br /&gt;
duration = 250&lt;br /&gt;
depth = 150&lt;br /&gt;
&lt;br /&gt;
# main disappearing when sub-menu appears&lt;br /&gt;
[launcher_back]&lt;br /&gt;
duration = 250&lt;br /&gt;
depth = 150&lt;br /&gt;
&lt;br /&gt;
# main appearing when sub-menu disappears&lt;br /&gt;
[launcher_forward]&lt;br /&gt;
duration = 250&lt;br /&gt;
depth = 100&lt;br /&gt;
&lt;br /&gt;
# Screen rotation transition&lt;br /&gt;
# duration_in = time for rotation before blanking&lt;br /&gt;
# duration_out = time for rotation after blanking&lt;br /&gt;
# damage_timeout = in the rotation transition, the amount of milliseconds to&lt;br /&gt;
#                  leave after we get a damage event before we transition back&lt;br /&gt;
#                  from blanking.&lt;br /&gt;
# damage_timeout_max = maximum amount of time we may wait if we keep getting&lt;br /&gt;
#                      damage events.&lt;br /&gt;
# angle = rotation angle for each transition, in degrees. Ideally this is set&lt;br /&gt;
#         so that the screen looks like it keeps turning at the same speed &lt;br /&gt;
#         during blanking. 0 is none, 90 degrees is side-on&lt;br /&gt;
[rotate]&lt;br /&gt;
duration_in = 200&lt;br /&gt;
duration_out = 200&lt;br /&gt;
damage_timeout = 0&lt;br /&gt;
damage_timeout_plus = 0&lt;br /&gt;
damage_timeout_max = 0&lt;br /&gt;
angle = 45&lt;br /&gt;
# changed from 100 in order to reduce jerkiness of transition (also changed the &lt;br /&gt;
# fade-out so it doesn't fade to black completely)&lt;br /&gt;
&lt;br /&gt;
# App close transition&lt;br /&gt;
[app_close]&lt;br /&gt;
duration = 450&lt;br /&gt;
&lt;br /&gt;
# Popup for dialogs and status menu&lt;br /&gt;
[popup]&lt;br /&gt;
duration_in = 250&lt;br /&gt;
duration_out = 250&lt;br /&gt;
&lt;br /&gt;
# Fade in for banners&lt;br /&gt;
# _alpha specifies the final transparency of various things&lt;br /&gt;
# currently only banner_note and info_note are supported&lt;br /&gt;
[fade]&lt;br /&gt;
duration_in = 200&lt;br /&gt;
duration_out = 500&lt;br /&gt;
banner_note_alpha = 0.85&lt;br /&gt;
info_note_alpha = 0.85&lt;br /&gt;
&lt;br /&gt;
# Transition for notification previews&lt;br /&gt;
[notification]&lt;br /&gt;
is_cool = 0&lt;br /&gt;
duration_in = 400&lt;br /&gt;
duration_out = 450&lt;br /&gt;
&lt;br /&gt;
# Sliding subview window transition&lt;br /&gt;
[subview]&lt;br /&gt;
duration_in = 250&lt;br /&gt;
duration_out = 250&lt;br /&gt;
&lt;br /&gt;
[loading_timeout]&lt;br /&gt;
# This is multiplied by the load average to find the timeout&lt;br /&gt;
# in seconds. before &amp;quot;Unable to load&amp;quot; is displayed.  There is&lt;br /&gt;
# a minimum of 10s.&lt;br /&gt;
load_average_factor = 7.5&lt;br /&gt;
&lt;br /&gt;
# Edit mode configuration&lt;br /&gt;
[edit_mode]&lt;br /&gt;
snap_grid_size=4&lt;br /&gt;
# Set to 0 if snap to grid should be only happen when widget is released&lt;br /&gt;
snap_to_grid_while_move = 1&lt;br /&gt;
&lt;br /&gt;
##&lt;br /&gt;
# Special tweaks (a restart might be required)&lt;br /&gt;
##&lt;br /&gt;
[thp_tweaks]&lt;br /&gt;
# Blurless desaturation (0 = default, 1 = MeeGo/Symbian-style)&lt;br /&gt;
blurless = 0&lt;br /&gt;
# saturation value for blurless (0 = no color, 1 = full color)&lt;br /&gt;
blurless_saturation = 0&lt;br /&gt;
# [home] brightness, is used for the brightness&lt;br /&gt;
&lt;br /&gt;
# Bigger task switcher (0 = default, 1 = single column, 2 = two columns)&lt;br /&gt;
taskswitcher = 0&lt;br /&gt;
&lt;br /&gt;
# Rotation around the Z axis (0 = rotate around X/Y, 1 = rotate around Z)&lt;br /&gt;
zaxisrotation = 0&lt;br /&gt;
&lt;br /&gt;
# Forced app auto-rotation (0 = default, 1 = auto-rotate every app)&lt;br /&gt;
forcerotation = 0&lt;br /&gt;
&lt;br /&gt;
# Popup feedback using the &amp;quot;tactile&amp;quot; utility (0 = disabled, 1 = enabled)&lt;br /&gt;
# You need to install &amp;quot;tactile&amp;quot; from the maemo.org repositories for this&lt;br /&gt;
tactilepopups = 0&lt;br /&gt;
&lt;br /&gt;
# Lock application window in landscape mode&lt;br /&gt;
blacklist = mediaplayer osso-xterm worldclock image-viewer camera-ui Calendar&lt;br /&gt;
&lt;br /&gt;
# Thumbnails desaturation in tasknav&lt;br /&gt;
thumb_desaturation = 0&lt;br /&gt;
&lt;br /&gt;
# Enables portrait mode for a given application&lt;br /&gt;
whitelist =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</description>
			<pubDate>Mon, 18 Mar 2013 17:49:43 GMT</pubDate>			<dc:creator>sixwheeledbeast</dc:creator>			<comments>http://bugs.maemo.com/Talk:Community_SSU/Features/hildon-desktop/Default_values</comments>		</item>
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